AI Insights · Timothy · July 2023
Top 5 Hidden Objects Games on Android in Germany: Q2 2023 Performance
Discover the performance trends of the top 5 hidden objects games on Android in Germany during Q2 2023, including weekly downloads, revenue, and active users.
The second quarter of 2023 witnessed notable trends in the hidden objects games category on the Android platform in Germany. Here’s a closer look at the performance of the top five games in this category, based on data from Sensor Tower.
June's Journey: Hidden Objects by Wooga saw consistent weekly revenue, peaking at around $228K in mid-May. Weekly downloads remained relatively stable, with a slight increase from 5.5K in early May to 6.8K by the end of June. The game maintained a robust user base, with weekly active users hovering around 135K to 142K throughout the quarter.
Manor Matters from Playrix experienced fluctuations in its weekly revenue, peaking at approximately $40K in mid-April. Downloads saw a significant drop from 7.8K in early April to around 1.7K by mid-June. Despite the decline in downloads, weekly active users remained relatively stable, averaging around 57K to 60K.
Sherlock・Hidden Object Mystery by G5 Entertainment showed a steady revenue trend, with earnings peaking at about $16K in the final week of June. Downloads saw a downward trend, starting at 4.5K in early April and dropping to 1.4K by mid-June before a slight recovery to 2.7K at the end of June. Active users fluctuated between 8K and 12K throughout the quarter.
Seekers Notes: Hidden Objects from Mytona experienced a stable revenue trend, with weekly earnings around $13K in June. Downloads spiked in early May, reaching 2.5K, and then stabilized around 1.6K by the end of June. The game’s active users increased from 5.4K in late March to 7.9K by mid-June, indicating a growing engagement.
Unsolved: Hidden Mystery Games by Artifex Mundi showed a consistent revenue trend, peaking at approximately $9K in the final week of June. Downloads fluctuated, with a notable increase from 2.3K in early May to 3.9K by early June. The game’s active users saw a steady rise, starting at 25K in late March and reaching 32.6K by mid-June.
For more insights and detailed analytics, visit Sensor Tower.